How to play

Rules of the
Showdown

Take turns, draw cards, and do what they say. That's it. The game handles itself.

The basics

2–20 players

Works best with 4+. More players, more fun.

One phone each

Everyone joins on their own device. No app, no signup.

19-card deck

Shuffled fresh every game. Reshuffles automatically when it runs out.

Play until you can't

No winner. No end condition. Play until you decide to stop.

How a turn works

1 Draw

The active player taps to draw a card from the deck.

2 Read

The card is revealed to everyone. Read it out loud.

3 Do it

Follow the card. Some trigger live events across all phones.

4 Pass

End the turn. Play moves clockwise to the next player.

Card types

19 cards across 9 types. Every deck is shuffled fresh.

Drink You drink. No debate.
  • Slow Down Take 1 sip.
  • Bottoms Up Take 2 sips.
  • Go Hard Take 3 sips.
Give Your sips, someone else's problem.
  • Generous Soul Give 2 sips to anyone.
  • Split It Give 1 sip each to two players.
  • Vendetta Give 3 sips to your worst enemy.
Buddy Pick your partner in crime.
  • Drinking Buddy Pick a player. They drink whenever you drink for the rest of the game.
Everyone Nobody escapes.
  • Cheers Everyone drinks 1 sip.
  • Social Everyone drinks 2 sips.
Wildcard Anything goes. Blame the host.
  • House Rule Invent a rule that lasts until the next Wildcard.
  • Chaos Card Host decides what happens. Anything goes.
Truth Answer honestly. Or drink.
  • Truth or Drink Answer a question honestly, or drink 2 sips.
Dare Do it. Or just drink.
  • Do It Do a dare chosen by the group, or drink 3 sips.
Vote Democracy, but make it personal.
  • Most Likely To Everyone votes for a player — most votes drinks 2 sips. You have 30 seconds.
  • Hot Take Give a hot take. Group votes thumbs up or down. Majority down: drink 2 sips. You have 20 seconds.
Roll Luck decides your fate.
  • Dice Off Roll the dice. Odd: you drink that many sips. Even: give them out.
  • High Roll Everyone rolls. Lowest roll drinks 3 sips.
Tap Fastest fingers win. Slowest drinks.
  • Slow Fingers A button appears on every phone. Last one to tap takes 3 sips. 8 seconds.
  • Dead Zone Same deal, shorter fuse. Last tap takes 4 sips. 6 seconds.

Interactive events

Some cards trigger live events that happen simultaneously on everyone's phone.

Tap events

A big tap button appears on every player's screen at the same time. The last person to tap loses and drinks.

6–8 second countdown

Vote events

A prompt appears on everyone's phone. For Most Likely To, players vote for a person — most votes drinks. For Hot Take, players vote yes or no — majority rules.

20–30 second voting window

Frequently asked questions

Does everyone need their own phone? +

Yes — each player joins on their own device. That's what makes tap events and voting work across the group simultaneously.

What happens when the deck runs out? +

It reshuffles automatically and keeps going. The game only ends when you decide it does.

Can you play without alcohol? +

Absolutely. A sip is whatever your group agrees it is. Water, soda, juice — it works either way.

Can the host play too? +

Yes. The host is a regular player who also has the ability to start the game and skip stuck turns.

You know the rules.

Now break them.