How to play

Rules of the
Showdown

Take turns, draw cards, and do what they say. That's it. The game handles itself.

The basics

2–20 players

Works best with 4+. More players, more fun.

One phone each

Everyone joins on their own device. No app, no signup.

36-card deck

Shuffled fresh every game. Reshuffles automatically when it runs out.

Play until you can't

No winner. No end condition. Play until you decide to stop.

How a turn works

1 Draw

The active player taps to draw a card from the deck.

2 Read

The card is revealed to everyone. Read it out loud.

3 Do it

Follow the card. Some trigger live events across all phones.

4 Pass

End the turn. Play moves clockwise to the next player.

Card types

36 cards across 10 types. Every deck is shuffled fresh.

Drink You drink. No debate.
  • Caught Lacking If you checked your phone in the last 5 minutes, take 2 sips. If not, pick someone who did.
  • Photo Evidence If you have posted a story tonight, take 2 sips. If not, give 1 sip to someone who has.
  • Bad Timing If you were the last person to arrive, take 2 sips. If not, give 2 to them.
Give Your sips, someone else's problem.
  • Vendetta Give 3 sips to someone who has personally wronged you tonight.
  • Receipt Check Give 2 sips to the person with the most suspicious recent search history.
  • Group Debt Give 1 sip to someone who owes you a favor.
  • Main Character Give 2 sips to whoever has talked the most since the game started.
  • Silent Treatment Give 2 sips to the quietest player.
Buddy Pick a partner. Regret it later.
  • Drinking Buddy Pick a player. They drink whenever you drink for the rest of the game.
  • Bad Investment Pick a player. For the next 3 turns, when they receive sips, you take 1 and they take the rest.
Everyone Nobody escapes.
  • Toilet Tax Anyone who has gone to the bathroom since the game started drinks 1 sip.
  • Table Read Everyone points at the person most likely to start drama by accident. They drink 2 sips.
  • Check-In Everyone drinks 1 sip. Anyone who says "I'm fine" drinks 1 more.
Wildcard Rules that stick around.
  • Bathroom Pass Until your next turn, anyone who leaves the room takes 2 sips when they return.
  • No Names Until your next turn, anyone who says another player's name drinks 1 sip.
  • Left Hand Until your next turn, everyone must drink with their non-dominant hand. Mess up: 1 sip.
Truth Answer honestly. Or drink.
  • Truth or Drink Who here would you least trust with your phone unlocked? Answer or drink 2 sips.
  • Private Tab What is one thing in your search history you would rather not explain? Answer or drink 2 sips.
  • Soft Spot Who here could probably talk you into a bad decision? Answer or drink 2 sips.
  • Last Lie What is the most recent lie you told? Answer or drink 2 sips.
  • Bad Taste What is something you like that this group would judge you for? Answer or drink 2 sips.
Dare Do it. Or just drink.
  • Do It Let the group choose your next profile picture pose. Do the pose or drink 3 sips.
  • Public Statement Give a 10-second apology for something you are not sorry for, or drink 3 sips.
  • Voice Note Send a harmless voice note to someone chosen by the group, or drink 3 sips.
  • Compliment Trap Give the player on your left a very specific compliment, or drink 2 sips.
Vote Democracy, but make it personal.
  • Most Likely To Vote: who would be the worst person to get stuck in an elevator with? Most votes drinks 2 sips. You have 30 seconds.
  • Group Chat Risk Vote: who would be the biggest liability in a shared group chat? Most votes drinks 2 sips. You have 30 seconds.
  • Money Problem Vote: who would be the worst person to lend money to? Most votes drinks 2 sips. You have 30 seconds.
  • Hot Take Say a hot take about food, music, dating, or fashion. Majority down: drink 2 sips. You have 20 seconds.
  • Explain Yourself Make a claim about yourself. If the group does not believe you, drink 2 sips. You have 20 seconds.
Roll Luck decides your fate.
  • Dice Off Roll the dice. Odd: you drink that many sips. Even: give them out.
  • High Roll Everyone rolls. Lowest roll drinks 3 sips.
  • Lucky Number Pick a number from 1 to 6, then roll. Hit it and give 3 sips. Miss it and take 1 sip.
Tap Fastest fingers win. Slowest drinks.
  • Slow Fingers A button appears on every phone. Last one to tap takes 3 sips. 8 seconds.
  • Dead Zone Same deal, shorter fuse. Last tap takes 4 sips. 6 seconds.
  • Panic Button A button appears on every phone. Last one to tap takes 2 sips. 5 seconds.

Interactive events

Some cards trigger live events that happen simultaneously on everyone's phone.

Tap events

A big tap button appears on every player's screen at the same time. The last person to tap loses and drinks.

6–8 second countdown

Vote events

A prompt appears on everyone's phone. For Most Likely To, players vote for a person — most votes drinks. For Hot Take, players vote yes or no — majority rules.

20–30 second voting window

Frequently asked questions

Does everyone need their own phone? +

Yes — each player joins on their own device. That's what makes tap events and voting work across the group simultaneously.

What happens when the deck runs out? +

It reshuffles automatically and keeps going. The game only ends when you decide it does.

Can you play without alcohol? +

Absolutely. A sip is whatever your group agrees it is. Water, soda, juice — it works either way.

Can the host play too? +

Yes. The host is a regular player who also has the ability to start the game and skip stuck turns.

You know the rules.

Now break them.